![]() And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don't know what to expect. So they wouldn't really want to play a remake and so, by re-imagining it, there's new content - if you've never played it before, of course, it's new to you - but then, there's also this extra layer of new content if you're returning, because you get to experience all these things that are different from what you're expecting. ![]() We did that because, on the Wii, maybe there's a lot of people who haven't played any Silent Hill games, so it wasn't really fair to say, "Here's the sequel to Homecoming, enjoy yourself." But then, returning fans, they've played the first game, they've played Origins, they've seen the movie, and they've played Silent Hill 3 and it all kind of revolves around the events of the first game. If you've played the PlayStation game to death, you still have no idea what to expect for Shattered Memories. Beyond that we've changed and updated it, so it's an entirely new experience. By re-imagining, like you said, we've got the premise of the first game: you're Harry Mason, you're looking for your daughter Cheryl. Harry Mason is back, but you're calling it a re-imagining, you're not saying "remake." Is that a bad word? You're making Silent Hill: Shattered Memories and you're tying it to the first game. ![]() We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining - and not a remake: Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories. Gone was the established story that had first introduced us to the world's creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. So get ready to blast off in a rocket fuelled Starfield performance preview.When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. Why not? The two can talk a bit while they walk there. (Once again, her character receives another redesign, the last one being in Silent Hill Origins.) For some reason, Lisa will invite Harry to follow her back to her apartment. Past the emergency ward, Harry will come across Lisa Garland, a seemingly friendly nurse. (Make sure the radio set is still tuned to 101.6, or else this won't work.) Dial 555-8814 to request the proper song, and it will unbar the door. Putting together all this material and other hints shouldn't be very tough. Now, see the available songs that are listed on another poster inside this emergency room. The announcer will give instructions for requesting a song. Returning into the emergency room, check the radio set, and turn its dial to 101.6. In the emergency ward hallway, see the poster to learn about Alchemilla Radio's frequency channel (101.6). (This is associated with the radio puzzle.) Haunted Object Emergency Room Scene - At the hospital's emergency room, touch the icy figures. To get there, cut through Wards 3 and 4 and then the parking building, or work around along the east via the train yards. ![]() The end point is the emergency room (ER) building at the northeast. Once more, look for the neon blue lights that highlight doorways and climbable ledges, and check the map for the black dots that indicate useable doors. This icy death nightmare isn't as lengthy as the preceding one, but it can be much tougher due to the relatively higher concentration of enemies. At the stairs outside the reception building, Harry will get back on his feet and move about normally again. (With the Wii controls, push the Remote and Nunchuk forward together.) Harry will automatically steer himself. For now, just roll forward through the corridors. While Harry is still in the wheelchair, the enemies won't come yet. (This place has received one heck of a makeover since the original Silent Hill.) This chapter is a very brief one, but it begins with an intense icy death nightmare. ![]() Harry wakes up to find that Cybil has brought him to Alchemilla Hospital. ![]()
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